05-28-2026, 06:09 PM
A project I occasionally work on or progress at is a rendering engine that works primarily on free-form (continuous) geometry (currently only NURBS) instead of polygonal meshes (triangles).
It does not quite work efficiently yet but I do experiment with different approaches and hope one is practical enough to use.
It does not quite work efficiently yet but I do experiment with different approaches and hope one is practical enough to use.

